Unplugged in New York


I'm flying to New York City tomorrow morning. For the first time in about 2 years, I'm going to avoid the computer for 4 days in a row. I'm not sure if I will survive without it but I'm going to try. Hold me!

I'll be back on Sunday.

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2G2BT - Too Good To Be True - A Lesson in Texting


Photo by donncha@inphotos.org

These are so unique, useful, and funny they had me ROFL (Rolling On The Floor Laughing). TBH (To Be Honest), some of them had me SMHID (Scratching My Head in Disbelief). WDYT? (What Do You Think?)

Click below to become an expert in texting

? I have a question
? I don't understand what you mean
?4U I have a question for you
^^ Meaning read line or message above
<3 Meaning sideways heart (love, friendship)
2G2BT Too good to be true
2MOR Tomorrow
411 Meaning 'information'
4EAE Forever and ever
4NR Foreigner
^5 High-five
6Y Sexy
A
A3 Anytime, anywhere, anyplace
AAP Always a pleasure
AAS Alive and smiling
AATK Always at the keyboard
ABT2 Meaning About to
ACD ALT / CONTROL / DELETE
ADN Any day now
AEAP As early as possible
AFAIK As far as I know
AFAP As far as possible
AFK Away from keyboard
AIR As I remember
AISB As I said before
AISI As I see it
AITR Adult in the room
AML All my love
AOTA All of the above
AQAP As quick (or quiet) as possible
ASAP As soon as possible
ATM At the moment
ATSITS All the stars in the sky
AWC After awhile crocodile
AYDY Are you done yet?
AYEC At your earliest convenience
AYOR At your own risk
AYSOS Are you stupid or something?
AYT Are you there?
AYTMTB And you're telling me this because
AZN Asian

B
B/F Boyfriend
B/G Background (personal information request)
B4 Before
B4N Bye for now
BBN Bye, bye now
B/C Because
BC Be cool
BCNU Be seeing you
BCOS Because
BD Big deal
BFFL Best friends for life
BFD Big freaking deal
BFN Bye for now
BHL8 Be home late
BIF Before I forget
BION Believe it or not
BLNT Better luck next time
BM Bite me
BM&Y Between me and you
BOL Best of luck
BOLO Be on the look out
BOOMS Bored out of my skull
BOYF Boyfriend
BPLM Big person little mind
BRB Be right back
BRD Bored
BRT Be right there
BTA But then again
BTDT Been there, done that
BTW By the way
BWL Bursting with laughter
C
CLAB Crying like a baby
CM Call me
CMIIW Correct me if I'm wrong
CMON Come on
COS Because
CRBT Crying really big tears
CRS Can't remember stuff
CSG Chuckle, snicker, grin
CSL Can't stop laughing
CU2 See you too
CUA See you around
CUL See you later
CUL8R See you later
CWOT Complete waste of time
CWYL Chat with you later
CYA See you
CYAL8R See you later
CYE Check your e-mail
CYO See you online

D
DLTBBB Don't let the bed bugs bite
DM Doesn't matter
DTS Don't think so
E
E1 Everyone
EF4T Effort
EG Evil grin
EMA E-mail address
EMSG E-mail message
ENUF Enough
EOD End of day
EZY Easy

F
FBF Fat boy food (e.g. pizza, burgers, fries)
FBM Fine by me
FC Fingers crossed
FIMH Forever in my heart
FOMCL Falling off my chair laughing
FRT For real though
FTBOMH From the bottom of my heart
FUBB Fouled up beyond belief
FWIW For what it's worth
FYEO For your eyes only
FYI For your information

G
G/F Girlfriend
G2CU Good to see you
G2G Got to go
G2R Got to run
GA Go ahead
GAL Get a life
GB Goodbye
GBU God bless you
GFI Go for it
GF Girl friend
GFN Gone for now
GG Gotta Go
GIAR Give it a rest
GJ Good job
GL Good luck
GL/HF Good luck, have fun
GMTA Great minds think alike
GN Good night
GNSD Good night, sweet dreams
GOI Get over it
GR8 Great
GRATZ Congratulations
GRL Girl
GT Good try
GTG Got to go
GTRM Going to read mail
GTSY Great (or good) to see you

H
HAU How about you?
H&K Hugs & kisses
H2CUS Hope to see you soon
H8 Hate
HAGN Have a good night
HAGO Have a good one
HAND Have a nice day
HB Hurry back
HF Have fun
HHIS Head hanging in shame
HOAS Hold on a second
HRU How are you?
HTH Hope this helps
HV Have

I
IAC In any case
IANAL I am not a lawyer
IB I'm back
IC I see
ICAM I couldn't agree more
ICBW It could be worse
ICEDI I can't even discuss it
IDK I don't know
IDTS I don't think so
IDUNNO I don't know
IG2R I got to run
IIRC If I remember correctly
IK I know
IKR I know, right?
ILBL8 I'll be late
ILU I love you
ILUM I love you man
ILY I love you
IMHO In my humble opinion
IMO In my opinion
IMS I am sorry
IMSB I am so bored
IMTM I am the man
IMU I miss u (you)
INAL I'm not a lawyer
IOW In other words
IRL In real life
ISLY I still love you
IWALU I will always love you
IYKWIM If you know what I mean
IYO In your opinion
IYSS If you say so

J
j00r Your
JAC Just a sec
JFF Just for fun
JIC Just in case
JJA Just joking around
JK Just kidding
JTLYK Just to let you know
JW Just wondering

K
K Okay
KISS Keep it simple, stupid
KIT Keep in touch
KOTL Kiss on the lips
KNIM Know what I mean?

L
L8R Later
L8RG8R Later, gator
LEMENO Let me know
LHM Lord help me
LHO Laughing head off
LMK Let me know
LOL Laughing out loud
LOLH Laughing out loud hysterically
LQTM Laughing quietly to myself
LSHMBH Laugh so hard my belly hurts
LTNS Long time no see
LTS Laughing to self
LY Love ya
LYLAS Love you like a sis

M
MNC Mother nature calls
MorF Male or female?
MOOS Member of the opposite sex
MOS Mother over shoulder
MOSS Member of same sex
MSG Message
MTF More to follow
MTFBWU May the force be with you
MUSM Miss you so much
MYOB Mind your own business

N
N1 Nice one
NALOPKT Not a lot of people know that
NBD No big deal
NE Any
NE1 Anyone
NFM None for me / Not for me
NM Nothing much / Never mind
NMH Not much here
NMU Not much, you?
NO1 No one
NOYB None of your business
NP No problem
NVM Never mind
NW No way
O
OB Oh baby
OIC Oh, I see
OL Old lady
OM Old man
OMG Oh my God
OMGYG2BK Oh my God, you got to be kidding
OMW On my way
ONL Online
OO Over and out
OOH Out of here
OOTD One of these days
ORLY Oh really?
OTB Off to bed
OTFL On the floor laughing
OTOH On the other hand
P
PAW Parents are watching
PCM Please call me
PEEPS People
PLMK Please let me know
PLS Please
PLZ Please
POS Parent over shoulder
PRT Party
PTL Praise the Lord
PTMM Please tell me more
PXT Please explain that
PZ Peace

Q
QIK Quick
QL Quit laughing
QT Cutie

R
RL Real life
RLY Really
RME Rolling my eyes
RMMM Read my mail man
ROFL Rolling on floor laughing
ROFLCOPTER Rolling on floor laughing and spinning around

ROTFLUTS
Rolling on the floor laughing unable to speak
RU Are you?
RUOK Are you okay?

S
SBT Sorry 'bout that
SETE Smiling Ear-to-Ear
SH Same here
SHID Slapping head in disgust
SICNR Sorry, I could not resist
SIG2R Sorry, I got to run
SIT Stay in touch
SLAP Sounds like a plan
SMHID Scratching my head in disbelief
SOL Sooner or later
SOT Short of time
SOTMG Short of time, must go
SRSLY Seriously
SPST Same place, same time
SPTO Spoke to
SRY Sorry
SS So sorry
SSDD Same stuff, different day
SSIF So stupid it's funny
SSINF So stupid it's not funny
ST&D Stop texting and drive
STW Search the Web
SUITM See you in the morning
SUL See you later
SUP What's up?
SWL Screaming with laughter
SYL See you later
SYS See you soon

T
T+ Think positive
TA Thanks a lot
TAFN That's all for now
TAM Tomorrow a.m.
TAU Thinking about u (you)
TBC To be continued
TBH To be honest
TC Take care
TCB Take care of business
TCOY Take care of yourself
TGIF Thank God it's Friday
THX Thanks
THNX Thanks
THNQ Thank-you
TIA Thanks in advance
TIAD Tomorrow is another day
TILIS Tell it like it is
TLK2UL8R Talk to you later
TMB Text me back
TMOT Trust me on this
TMWFI Take my word for it
TNSTAAFL There's no such thing as a free lunch
TNT Til next time
TOJ Tears of joy
TOY Thinking of you
TPM Tomorrow p.m.
TSNF That's so not fair
TSTB The sooner, the better
TTLY Totally
TTTT These things take time
TTYAFN Talk to you awhile from now
TTYL Talk to you later
TTYS Talk to you soon
TU Thank you
TY Thank you
TYS Told you so
TYT Take your time
TYSO Thank you so much
TYVM Thank you very much

U
UCMU You crack me up
UGTBK You've got to be kidding
UKTR You know that's right
UL Upload
UR Your / You're
URH You are hot (U R Hot)
URTM You are the man
UV Unpleasant visual
UW You're welcome

V
VGC Very good condition
WITP What is the point?
WK Week
WKD Weekend
W/O Without
WRK Work
WRUD What are you doing?
WTB Wanted to buy
WTF What the *freak* ?
WTH What the heck?
WU? What's up?
WUCIWUG What you see is what you get
WUF? Where are you from?
WWYC Write when you can
WYCM Will you call me?
WYD What (are) you doing?
WYGAM When you get a minute
WYHAM When you have a minute
WYLEI When you least expect it
WYSIWYG What you see is what you get

X
X Kiss
XOXOXO Hugs & Kisses
XLNT Excellent

Y
Y? Why?
Y2K You're too kind
YBS You'll be sorry
YCLIU You can look it up
YCMU You crack me up
YGTBKM You've got to be kidding me
YGG You go girl
YIU Yes, I understand
YKWYCD You know what you can do
YL Young lady
YNK You never know
YT You there?
YTG You're the greatest
YW You're welcome
Z
Z Zero
ZZZZZ Sleeping (or bored)

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The Trouble with Serious Video Games



Double click on any word to see the meaning.



Ever since video games were invented, parents and teachers have been trying to make them boring. Any child of the 1980s and 1990s will remember Mavis Beacon Teaches Typing and Math Blaster Mystery: The Great Brain Robbery, games that promised to make skills acquisition fun. They'll also remember ditching Mavis Beacon for something with guns as soon as their parents' backs were turned. Making games educational is like dumping Velveeta on broccoli. Liberal deployment of the word blaster can't hide the fact that you're choking down something that's supposed to be good for you.

Click below to read the full article about educational games.

With video games starting to eclipse movies in revenues and popularity, the educational-gaming movement has gone into overdrive. Industry bigwigs and civic-minded intellectuals are increasingly peddling the idea that video games can cure society's ills. There's a booming subgenre of games, like the Nintendo DS title Brain Age, that claim to stave off senility via simple puzzles and arithmetic problems. A Harper's cover story last year asked whether video games were the best way to teach kids to read. (Short answer: maybe.) There's even a D.C.-based group called the Serious Games Initiative that advocates for "a new series of policy education, exploration, and management tools utilizing state of the art computer game designs." Take that, Reader Rabbit!

All of these ideas are premised on the notion that video games can and should be more than mindless fun. But all of this noodling about games' untapped potential raises some philosophical questions: When does a game stop being a game and turn into an assignment? Can a game still be called a game if it isn't any fun?

The company Persuasive Games makes for an interesting case study. Persuasive has gotten a lot of press due to its recent collaboration with the New York Times on "newsgames." Persuasive's releases are essentially the Blaster series for the new millennium but geared toward adults instead of children with overprotective parents. Cartoonish and uncomplicated, with graphics reminiscent of old, 16-bit gaming systems, these games generally play like Sims expansion packs that were too boring to be released. Persuasive's first game for the Times, Food Import Folly (TimesSelect subscription required), is a rousing examination of the ins and outs of FDA import inspection. Newsgames are an interesting idea, but this one is less informative than a simple article and less fun than doing the Jumble. Food Import Folly didn't make me think long and hard about FDA policy—I just ended up left-clicking furiously in a half-assed attempt to "win."

In taking the fun out of video games, companies like Persuasive make them less alluring to people who love games and more alluring to people who don't. Your boss, for example. Many of Persuasive's projects were commissioned by corporations as nontraditional job-training tools. "Our employees learn without realizing they are learning," Cisco's director of certification told BusinessWeek—a highly dubious statement. The training games that I tried are unsparingly, terrifyingly banal. Take Stone City, a game Persuasive wrote to train Cold Stone Creamery employees. You play a scoop jockey who has to fill customers' orders. At the end of the game, you're told just how much ice cream you wasted, and how much your poor performance will end up costing Cold Stone over the span of one year. The only fun to be had in Stone City comes from deliberately mishandling the orders. (At my Cold Stone franchise, everyone gets strawberry.)

Compared with the video-gamelike widgets that other companies are peddling, Stone City is Grand Theft Auto: Vice City. The California-based company called Seriosity, for one, claims to be brainstorming a virtual work environment that mimics online worlds like Second Life and World of Warcraft. "[T]oday's multiplayer games," the company explains, "embody tasks that are analogous to corporate work." Imagine: a virtual office, with virtual paper to be filed, virtual meetings to be dreaded, and virtual gossip to be shared over virtual coffee. I have seen the future, and it makes me want to go back to chisels and stone tablets, or at least get a job working construction. This is not fun. This. Is. Evil.

The graphics and game play in modern edutainment software have certainly improved since Mavis Beacon's heyday. But the fundamental conceptual problem still remains: Animating mindless, boring repetition doesn't make the repetition any less mindless or boring. No sane Cold Stone employee will be fooled into thinking that Stone City is anything other than a soul-crushing training exercise. Can't there—please, God—be some better way to do didactic gaming?

I think game designer and theorist Raph Koster has it right. "[J]ust strapping an incentive structure on rote practice doesn't work very well, compared to ... building a long-term goal structure, and then presenting challenges on the way," Koster writes on his personal blog. The perfect embodiment of this idea is Sid Meier's Civilization series. In these games, players build a society from the ground up, interacting with other, competing civilizations along the way. It's addictively fun, and you learn a lot about history along the way. I have learned that a trireme will sink if it ventures more than one mile off shore, and I know not to trust Mohandas Gandhi if he offers me an armistice. Civilization is goal-driven, instructional without being unctuous, and fun without being mindless. It's a considerable accomplishment, and one that the socially conscious game developers would do well to emulate.

The basic issue here is that it's easier to make a fun game educational than it is to inject fun into an educational game. In his 2005 book, Everything Bad Is Good for You, Steven Johnson argues that games like The Sims and Grand Theft Auto make us smarter by training the mind in adaptive behavior and problem-solving. Most overtly educational software, though, ignores the complexities that make games riveting and enriching. The serious-gaming types think they can create educational software from whole cloth. In reality, they have a lot to learn from Grand Theft Auto.

Original Article here.

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Everything is better on an iPhone

I can't imagine that anyone could text faster than this on the old-style cell phone keyboards.


How long does it take you to text that message? Click below for a transcript.
I know a great place a couple of blocks away. I will make a reservation for three. Read more!

Super Texting

How long does it take you to text the same information?


Click below for a transcript so you try it and time yourself.


Yo matt what is up man? huh? so anyway how is everything. K. Anyway peace.
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The Nintendo Wii

Most people like to be doing something active when they aren't watching TV, playing video games, or using a computer. If I had a Wii, I might never go out -- and you would probably see a lot fewer blog posts. How much do these cost anyway?


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The Evolution of Games

Throughout human history, people have played games. As man's intellect and technology have evolved, so too have the games he plays.

Have you played any of these games?

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Would this make Algebra more fun?



Click below to read the full article about educational games.

Double click on any word to see the meaning.



Educators are largely missing out on what could be a huge opportunity to capitalize on their students’ appetite for electronic games and simulations to teach them about core curriculum topics, results from a new national survey suggest.

Project Tomorrow’s fifth annual Speak Up Survey, the largest annual survey addressing the attitudes and opinions of K-12 students, teachers, parents, and school administrators toward the use of technology in education, reveals that online or electronic gaming is one of the technologies that students use most frequently—and that educational gaming is one of the emerging technologies that students would most like to see implemented in their schools. Yet, only one in 10 teachers has adopted gaming as an instructional tool.

Project Tomorrow, a national nonprofit organization committed to supporting and promoting the effective use of science, math, and technology resources in K-12 education, collected the data through online surveys conducted last fall and verified the results through a series of focus groups and interviews with representative groups of students, educators, and parents.

During the past four years of the survey, the technology that students most wanted to see implemented in their classrooms was a personal laptop for each student. For the first time this year, laptops for students also topped the list of teachers’ and school leaders’ most desired technologies.

However, this year’s survey also reports that gaming is now listed by students as a classroom must-have.

In fact, 64 percent of students in grades K-12 say they play online or electronic-based games regularly. On average across all grade levels, students are playing electronic games about 8 to 10 hours a week. More than 50 percent of students in grades 3-12 would like to see more educational gaming in their schools—yet only 19 percent of parents and 15 percent of administrators favor that idea.

“What was really interesting to see in this year’s survey is how the pervasiveness of gaming has really taken a stronghold,” said Julie Evans, Project Tomorrow’s chief executive. “Students are really articulating their interest in gaming, as well as the many benefits educational gaming can provide, such as helping them to learn difficult math concepts. Even the National Council of Teachers of Mathematics recognizes the huge potential for gaming technologies [in education].”

New York-based Tabula Digita makes a series of immersive educational video games, called DimensionM, designed to help students master key algebraic concepts. Three Florida counties—Orange, Seminole, and Volusia—have adopted this software in their middle school classrooms.

DimensionM embeds pre-algebra lessons within a three-dimensional virtual setting, so students can learn mathematical concepts by completing missions, or lessons, in a game-based environment.

Students can play in a single-player format or a tournament-style format with students in their class, district, or around the world. The software also correlates with both NCTM and state standards.

“When I first saw the DimensionM product, I thought the graphics were incredible and the idea of making math practice a part of a video-game format was brilliant,” said Melissa Young, district mathematics specialist for Orange County Public Schools. “As I’ve been working with the math teachers and students in recent weeks, I’ve realized why it works—because it gives kids a reason to want to learn math.”

She continued, “We are witnessing a metamorphosis of sorts. Within the first few weeks, we saw students seeking assistance from their teachers before the scheduled time for math, so they could beat their friends. … It’s driving up math scores. When our students are experiencing success on the game, it transfers to success in the classroom.”

The Speak Up survey results support Young’s impressions by revealing that the No. 1 reason K-12 students like to play electronic games is the competition with other kids. For students in middle and high school, finding ways to be successful at the game and the high level of activity also are strong motivators.

Just over half of the students surveyed (51 percent) said they’re interested in educational gaming because games make it easier to understand difficult concepts. Fifty percent said gaming would make them more engaged in the subject, 46 percent said they would learn more about the subject, and 44 percent said it would be more interesting to practice problems.

Yet, while more than 50 percent of teachers said they would be interested in learning more about integrating gaming technologies into their teaching and 46 percent would be interested in professional development on this topic, only 11 percent said they are currently incorporating some gaming into their instruction.

What’s more, there seems to be a disconnect between what students want from their own education and what the adults in charge think is best.

This disconnect extends beyond the topic of gaming and applies to many other educational technologies, too.

According to the survey, students’ frustration with school filters and firewalls has grown since 2003, with 45 percent of middle and high school students now saying that these tools designed to protect them inhibit their learning. And 40 percent of students in grades 6-12 cite their teacher as an obstacle to their use of technology in school.

Nearly two-thirds of middle and high school students said “let me use my own laptop, cell phone, or other mobile device at school.” Fifty percent would like to be able to access their school work and related software applications and projects from any computer on the school’s network and have unlimited internet access while on campus. Students also would like tools to help them communicate with their classmates (45 percent), their teachers (34 percent), and to organize their schoolwork (42 percent).

While 53 percent of middle and high school students are excited about using mobile devices to help them learn, only 15 percent of school leaders support this idea. Also, fewer than half as many parents as students see a place for online learning in the 21st century school. And even fewer teachers, parents, and school leaders want students to have access to eMail and instant-messaging accounts from school.

“The disconnect between what students want and what they’re actually receiving is significant,” said Evans. “Of course, there have been huge investments in technology, educators are receiving more training, and more policies are being implemented—but still, this student frustration is rising.”

She added: “What’s strange is that, across the board with all technology, the educators and administrators who implement more technology for student use are also placing more limitations on student use.”

Keeping school leaders well informed is the first step toward helping to bridge this disconnect, Project Tomorrow believes—which is why, for the first time, the organization provided online surveys for school leaders (who were defined as principals, technology coordinators, district administrators, and school board members).

“Hopefully, the results of this survey will reach them. If school leaders become more familiar with student views, we’ll see practices and policies start to change in students’ favor,” explained Evans.

As one high school student in a recent focus group told Project Tomorrow, his vision for the ultimate school is one where the teachers and the principal actively seek and regularly include the ideas of students in discussions and planning for all aspects of education—not just technology.

“This is our future, after all,” said the student. “Our ideas should count, too.”

Link to original article.

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And the winner of last week's survey is...

DOGS!

Although I like cats better than dogs, I'm not so surprised at the results. 20% preferred cats over dogs. 20% believe that cats and dogs are equally wonderful. However, a strong majority of 60% voted for dogs. Nobody admitted that they hate both cats and dogs. I guess this evidence suggests that ELLLO listeners are lovers, not haters, but many of you are allergic to cats. Achoo!



Be sure to weigh in (share your opinion) on this week's technology survey.
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Civilization IV

The best educational video game ever created just got better...


True/False Comprehension Questions:
1. The main idea is that Civilization IV will continue to use the PC as its main platform.
2. XBox and PS3 are console games, not PC games.
3. The speaker is probably one of the creators of the game.
4. It was impossible to adapt the game to buttons and joysticks. It has to be played on a computer.
5. The word multi-player probably means to play against the computer instead of real people.

Click below to read the transcript and check your answers.

Double click on any word to see the meaning.



Sound running -- when you're ready...
Right now we're working on Civilization Revolution, bringing Civilization to the consoles, the PS3s, the XBOX 360, and the DS. It's really a brand new redesign of Civilization trying to really take advantage of the best features of the console with incredible graphics, connectivity with XBox Live, etc. And really some kind of fun game play, bring the leaders to life with really cool animations, cool combat that you can actually interact with, a tech tree, all the kind of one mark (?) turn stuff that makes "Civ" so fun to play, but kind of brought to life in a new fresh way. I think it'll introduce a lot of new people to the Civilization game play, really I think bring strategy gaming to the fore in console gaming.

It'll also be fun for our long-term "Civ" players -- kind of a new approach to it: we've got the game of the week which is a way you can kind of compare your best scores with everybody else in the world. I think our hard core Civ players will want to be on that leader board. We've got multi-player game play, single player game play, very unique civilizations to play each one with our own special powers, so it's a really fun game.

We had to really take a look at a couple of things before we brought Civ to the console, you know, could it be played on the console controller? Civ players are used to keyboard and mouse, but we found that the things that you do in a typical Civ turn map very well to the buttons and the joysticks on the controller. Since it is turn-based, you can play at your own pace so there is no trying to rush around the map clicking here or there or whatever so that worked very well. I think playing on a TV screen really allowed us to bring the camera in and kind of really show you in detail the buildings, the units, the world that you are playing in which actually turned out to be a positive and with XBox Live some of the kind of built in online features we were really able to make multiplayer a fundamental part of the game so we were really able to take advantage of some of the special features that are available on console.

Online multi-player, there'll be rankings, you can work your way up the various rankings. We will have free-for-all games where all players are playing games for themselves. You can have team games, two versus two. There will be rankings at different difficulty levels. There will be rankings for achieving different types of difficulty. There are a ton of achievements in the game that you can win by, you know, simple ones for starting the game but also win on the deity level things like that, really hard core achievements for the serious players to aim for. So there is really a lot of kind of cool online achievement type content for Civ players.

We really want to let people know we are not abandoning the PC platform in fact we just brought out "Beyond the Sword" expansion for Civ and we'll continue to do PC games but I think right now there is kind of a convergence happening with technology that really allows to do games for both the console and the PC.

Civ revolution will be coming out this summer for the PS3, the XBox 360, and the DS and we hope you like it.

ANSWERS:
1. The main idea is that Civilization IV will continue to use the PC as its main platform.
FALSE: They are going to continue making games for the PC but the main point is that Civ IV is now available on consoles.
2. XBox and PS3 are console games, not PC games.
TRUE: Console games are TV games.
3. The speaker is probably one of the creators of the game.
TRUE: Sid Meier is the creator of the game.
4. It was impossible to adapt the game to buttons and joysticks. It has to be played on a computer.
FALSE: "..but we found that the things that you do in a Civ turn map well to the buttons and the joysticks on the controller."
5. The word multi-player probably means to play against the computer instead of real people.
FALSE: Multi means more than one so multi-player means playing with other people, not against the computer.
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